Version: 2022.2
LanguageEnglish
  • C#

Application.IsPlaying

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool IsPlaying(Object obj);

Parameters

obj The object to test.

Returns

bool True if the object is part of the playing world.

Description

Returns true if the given object is part of the playing world either in any kind of built Player or in Play Mode.

In a built Player, this method will always return true.

In the Editor, it will return true if the Editor is in Play Mode and the provided object is part of the playing world and not, for example, part of an object that is in Prefab Mode.

See Also: ExecuteAlways.

using UnityEngine;

[ExecuteAlways] public class ExampleClass : MonoBehaviour { void Start() { if (Application.IsPlaying(gameObject)) { // Play logic } else { // Editor logic } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961