Version: 2022.2
LanguageEnglish
  • C#

EditorGUILayout.CurveField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static AnimationCurve CurveField(AnimationCurve value, params GUILayoutOption[] options);

Declaration

public static AnimationCurve CurveField(string label, AnimationCurve value, params GUILayoutOption[] options);

Declaration

public static AnimationCurve CurveField(GUIContent label, AnimationCurve value, params GUILayoutOption[] options);

Declaration

public static AnimationCurve CurveField(AnimationCurve value, Color color, Rect ranges, params GUILayoutOption[] options);

Declaration

public static AnimationCurve CurveField(string label, AnimationCurve value, Color color, Rect ranges, params GUILayoutOption[] options);

Declaration

public static AnimationCurve CurveField(GUIContent label, AnimationCurve value, Color color, Rect ranges, params GUILayoutOption[] options);

Parameters

label Optional label to display in front of the field.
value The curve to edit.
color The color to show the curve with.
ranges Optional rectangle that the curve is restrained within.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

AnimationCurve The curve edited by the user.

Description

Make a field for editing an AnimationCurve.


Create an animation on the different axis and assign it to a GameObject.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class FollowCurve : EditorWindow { AnimationCurve curveX = AnimationCurve.Linear(0, 0, 10, 10); AnimationCurve curveY = AnimationCurve.Linear(0, 0, 10, 10); AnimationCurve curveZ = AnimationCurve.Linear(0, 0, 10, 10);

[MenuItem("Examples/Create Curve For Object")] static void Init() { FollowCurve window = (FollowCurve)EditorWindow.GetWindow(typeof(FollowCurve)); window.Show(); }

void OnGUI() { curveX = EditorGUILayout.CurveField("Animation on X", curveX); curveY = EditorGUILayout.CurveField("Animation on Y", curveY); curveZ = EditorGUILayout.CurveField("Animation on Z", curveZ);

if (GUILayout.Button("Generate Curve")) AddCurveToSelectedGameObject(); }

void AddCurveToSelectedGameObject() { if (Selection.activeGameObject) { FollowAnimationCurve comp = Selection.activeGameObject.AddComponent<FollowAnimationCurve>();

comp.SetCurves(curveX, curveY, curveZ); } else { Debug.LogError("No Game Object selected for adding an animation curve"); } } }

And the script that works with the example:

using UnityEngine;
using System.Collections;

public class FollowAnimationCurve : MonoBehaviour { public AnimationCurve curveX; public AnimationCurve curveY; public AnimationCurve curveZ;

public void SetCurves(AnimationCurve xC, AnimationCurve yC, AnimationCurve zC) { curveX = xC; curveY = yC; curveZ = zC; }

void Update() { transform.position = new Vector3(curveX.Evaluate(Time.time), curveY.Evaluate(Time.time), curveZ.Evaluate(Time.time)); } }

Declaration

public static void CurveField(SerializedProperty property, Color color, Rect ranges, params GUILayoutOption[] options);

Declaration

public static void CurveField(SerializedProperty property, Color color, Rect ranges, GUIContent label, params GUILayoutOption[] options);

Parameters

property The curve to edit.
color The color to show the curve with.
ranges Optional rectangle that the curve is restrained within.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
label Optional label to display in front of the field. Pass [[GUIContent.none] to hide the label.

Description

Make a field for editing an AnimationCurve.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961