Version: 2022.2
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  • C#

EditorSceneManager.sceneManagerSetupRestored

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Description

This can be useful to get notified when the SceneManager's scenes are replaced with a set of new scenes from calls to RestoreSceneManagerSetup.

Use the scenes argument to check what scenes has just been opened.

See Also: SceneManagerSetupRestoredCallback.

using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;

[InitializeOnLoad] class CheckRestoredScenes { static CheckRestoredScenes() { EditorSceneManager.sceneManagerSetupRestored += OnSceneManagerSetupRestored; }

static void OnSceneManagerSetupRestored(Scene[] scenes) { Debug.Log("OnSceneManagerSetupRestored: restored " + scenes.Length); } }
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