Version: 2022.2
LanguageEnglish
  • C#

Coverage.enabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool enabled;

Returns

bool Returns true if code coverage is enabled; otherwise, returns false.

Description

Enables or disables code coverage. Note that Code Coverage can affect the performance.

// Create a new C# script called CodeCoverageMenuItem and place it under the Editor folder.

// This class creates a toggle menu item under Code Coverage > Enable Code Coverage. // Use it to enable/disable Code Coverage.

using UnityEditor; using UnityEngine.TestTools;

class CodeCoverageMenuItem { const string EnableCodeCoverageItemName = "Code Coverage/Enable Code Coverage";

[MenuItem(EnableCodeCoverageItemName, false)] static void EnableCodeCoverage() { Coverage.enabled = !Coverage.enabled; }

[MenuItem(EnableCodeCoverageItemName, true)] static bool EnableCodeCoverageValidate() { Menu.SetChecked(EnableCodeCoverageItemName, Coverage.enabled); return true; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961