EditorCurveBinding.DiscreteCurve

Declaration

public static EditorCurveBinding DiscreteCurve(string inPath, Type inType, string inPropertyName);

Parameters

inPath The transform path to the object to animate.
inType The type of the object to animate.
inPropertyName The name of the property to animate on the object.

Description

Creates a preconfigured binding for a curve where values should not be interpolated.

Use discrete curves for properties where values are discontinuous, or where values should not be interpolated. For example, use EditorCurveBinding.DiscreteCurve for enums or hashes.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961