Version: 2022.3
LanguageEnglish
  • C#

Handles.BeginGUI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void BeginGUI();

Description

Begin a 2D GUI block inside the 3D handle GUI.

The start of a GUILayout sequence of function calls. As expected the EndGUI is used to close these.

See Also: Handles.EndGUI.


GUI in the Scene View.

// Change the transform values for the selected object.
// When selected this script starts and the handleExample is managed.
// The HandlesGUI.BeginGUI() and EndGUI() functions allow the shieldArea
// to be changed back to five, which is the starting value.

using UnityEditor; using UnityEngine;

[CustomEditor(typeof(HandleExample))] class HandleExampleEditor : Editor { protected virtual void OnSceneGUI() { HandleExample handleExample = (HandleExample)target;

if (handleExample == null) { return; }

Handles.color = Color.yellow;

GUIStyle style = new GUIStyle(); style.normal.textColor = Color.green;

Vector3 position = handleExample.transform.position + Vector3.up * 2f; string posString = position.ToString();

Handles.Label(position, posString + "\nShieldArea: " + handleExample.shieldArea.ToString(), style );

Handles.BeginGUI(); if (GUILayout.Button("Reset Area", GUILayout.Width(100))) { handleExample.shieldArea = 5; } Handles.EndGUI();

Handles.DrawWireArc( handleExample.transform.position, handleExample.transform.up, -handleExample.transform.right, 180, handleExample.shieldArea);

handleExample.shieldArea = Handles.ScaleValueHandle(handleExample.shieldArea, handleExample.transform.position + handleExample.transform.forward * handleExample.shieldArea, handleExample.transform.rotation, 1, Handles.ConeHandleCap, 1); } }

Add a script that specifies the object that can be animated in the SceneView.

using UnityEngine;

[ExecuteInEditMode] public class HandleExample : MonoBehaviour { public float shieldArea = 5.0f; }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961