Version: 2022.3
LanguageEnglish
  • C#

RemoteSettings.Completed

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Dispatched when the network request made by the RemoteSettings object to fetch the remote configuration file is complete.

Your event handler function must have the signature: Handler(bool wasUpdatedFromServer, bool settingsChanged, int serverResponse).

Check the wasUpdatedFromServer parameter passed to your event handler to determine whether a remote configration file was received as a result of the request. (This file could be identical to the local, cached version if you have not updated your settings.)

Check the settingsChanged parameter to determine if any values in the received configuration changed since the last remote update.

Check the serverResponse parameter passed to determine whether the request succeeded or not. This parameter contains a standard HTTP response code (for example, 200 on success).

using UnityEngine;

public class HandleRemoteSettings : MonoBehaviour { private void Start() { RemoteSettings.Completed += RemoteSettingsUpdateCompleted; }

private static void RemoteSettingsUpdateCompleted(bool wasUpdatedFromServer, bool settingsChanged, int serverResponse) { /*...*/} }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961