Version: 2022.3
LanguageEnglish
  • C#

CullingOptions

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Flags used by ScriptableCullingParameters.cullingOptions to configure a culling operation.

Unity sets some of the CullingOptions flags with default values, and others depending on the properties of the Camera from which you obtained the ScriptableCullingParameters struct. You can override these values before performing the culling operation.

See Also: ScriptableCullingParameters.cullingOptions, ScriptableRenderContext.Cull, Camera.

Properties

NoneUnset all CullingOptions flags.
ForceEvenIfCameraIsNotActiveWhen this flag is set, Unity performs the culling operation even if the Camera is not active.
OcclusionCullWhen this flag is set, Unity performs occlusion culling as part of the culling operation.
NeedsLightingWhen this flag is set, Unity culls Lights as part of the culling operation.
NeedsReflectionProbesWhen this flag is set, Unity culls Reflection Probes as part of the culling operation.
StereoWhen this flag is set, Unity culls both eyes together for stereo rendering.
DisablePerObjectCullingWhen this flag is set, Unity does not perform per-object culling.
ShadowCastersWhen this flag is set, Unity culls shadow casters as part of the culling operation.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961