struct in UnityEngine.Animations
/
Implemented in:UnityEngine.AnimationModule
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CloseDefines an animatable property on a Unity Component.
GenericBinding and BoundProperty are classes for animating properties on objects in a completely generic way.
See also GenericBindingUtility.
customTypeID | The internal ID for custom animation bindings. |
isDiscrete | This property is true when the GenericBinding target is an animatable public integer. |
isObjectReference | This property is True when this GenericBinding target is an animatable Unity object reference, such as a sprite. |
isSerializeReference | This property is True when this GenericBinding target is a serialized reference property. |
propertyNameHash | Hash ID that represents the name of the property. |
scriptInstanceID | The instance ID of the script. |
transformPathHash | Hash ID that represents the transform path. Use this property to locate the component in the transform hierarchy. |
typeID | The Unity component type ID. |