Version: 2023.1
LanguageEnglish
  • C#

Cursor.lockState

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static CursorLockMode lockState;

Description

Determines whether the hardware pointer is locked to the center of the view, constrained to the window, or not constrained at all.

A locked cursor is positioned in the center of the view and cannot be moved. The cursor is invisible in this state, regardless of the value of Cursor.visible.

A confined cursor behaves normally, but it is confined to the view. For example, if the application is running in a window, the a confined cursor cannot leave that window. The confined cursor mode is only supported on Windows and Linux standalone builds.

The recommendeded best practice for a positive user experiences is to only to lock or confine the cursor because of a user's action, such as pressing a button.

The cursor state can be changed by the operating system or the Editor. For example, check the state of the cursor when the application regains focus or the state of a game changes to reveal a UI.

In the Editor, the cursor loses focus in Game mode when you press Escape or when you switch an application. In the Standalone Player, you have full control over the mouse cursor, but if you switch applications, the cursor goes out of focus.

using UnityEngine;

public class CursorLockExample : MonoBehaviour { void Update() { //Press the space bar to apply no locking to the Cursor if (Input.GetKey(KeyCode.Space)) Cursor.lockState = CursorLockMode.None; }

void OnGUI() { //Press this button to lock the Cursor if (GUI.Button(new Rect(0, 0, 100, 50), "Lock Cursor")) { Cursor.lockState = CursorLockMode.Locked; }

//Press this button to confine the Cursor within the screen if (GUI.Button(new Rect(125, 0, 100, 50), "Confine Cursor")) { Cursor.lockState = CursorLockMode.Confined; } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961