EditorGUI.Toggle

Declaration

public static bool Toggle(Rect position, bool value);

Declaration

public static bool Toggle(Rect position, string label, bool value);

Declaration

public static bool Toggle(Rect position, bool value, GUIStyle style);

Declaration

public static bool Toggle(Rect position, string label, bool value, GUIStyle style);

Declaration

public static bool Toggle(Rect position, GUIContent label, bool value);

Declaration

public static bool Toggle(Rect position, GUIContent label, bool value, GUIStyle style);

Parameters

position Rectangle on the screen to use for the toggle.
label Optional label in front of the toggle.
value The shown state of the toggle.
style Optional GUIStyle.

Returns

bool The selected state of the toggle.

Description

Makes a toggle.


Toggle control in an Editor Window.

// Use a toggle button to show/hide a button that can close the window.
using UnityEngine;
using UnityEditor;

class EditorGUIToggle : EditorWindow { bool showClose = true;

[MenuItem("Examples/EditorGUI Toggle usage")] void Init() { EditorGUIToggle window = (EditorGUIToggle)GetWindow(typeof(EditorGUIToggle), true, "My Empty Window"); window.Show(); }

void OnGUI() { showClose = EditorGUI.Toggle(new Rect(0, 5, position.width, 20), "Show Close Button", showClose); if (showClose) if (GUI.Button(new Rect(0, 25, position.width, 100), "Close Window!")) this.Close(); } }

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