Version: 2023.1
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  • C#

ProfilerRecorderHandle.GetAvailable

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Declaration

public static void GetAvailable(List<ProfilerRecorderHandle> outRecorderHandleList);

Description

Gets all available handles which can be accessed with ProfilerRecorder.

Enumerates all available built-in or dynamically created handles of Profiler markers and counters.

using System.Collections.Generic;
using System.Text;
using UnityEngine;
using Unity.Profiling;
using Unity.Profiling.LowLevel.Unsafe;

public class Example { struct StatInfo { public ProfilerCategory Cat; public string Name; public ProfilerMarkerDataUnit Unit; }

static unsafe void EnumerateProfilerStats() { var availableStatHandles = new List<ProfilerRecorderHandle>(); ProfilerRecorderHandle.GetAvailable(availableStatHandles);

var availableStats = new List<StatInfo>(availableStatHandles.Count); foreach (var h in availableStatHandles) { var statDesc = ProfilerRecorderHandle.GetDescription(h); var statInfo = new StatInfo() { Cat = statDesc.Category, Name = statDesc.Name, Unit = statDesc.UnitType }; availableStats.Add(statInfo); } availableStats.Sort((a, b) => { var result = string.Compare(a.Cat.ToString(), b.Cat.ToString()); if (result != 0) return result;

return string.Compare(a.Name, b.Name); });

var sb = new StringBuilder("Available stats:\n"); foreach (var s in availableStats) { sb.AppendLine($"{(int)s.Cat}\t\t - {s.Name}\t\t - {s.Unit}"); }

Debug.Log(sb.ToString()); } }
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