When you import Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary assets, the Unity Package Manager places them in the Assets
directory in your project.
You can remove assets from a project if you know the assets aren’t in use. You might consider this action to unclutter your project directory or to free up space on your local hard drive.
Warning: Make sure your project isn’t using any of the assets you remove.
Make sure you understand these important notes before you begin:
To remove imported assets from your project:
Open your project.
Open the Package Manager window.
Open the Packages dropdown list and select the My Assets context.
Select the package whose assets you want to remove from your project.
Select Remove to open the Remove dialog.
Select the assets to remove. You can remove all assets with All, or you can select a subset of assets by using the checkboxes.
Select Remove.
Important: ScenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary that depend on deleted assets aren’t reported as errors in the Console windowA Unity Editor window that shows errors, warnings and other messages generated by Unity, or your own scripts. More info
See in Glossary. If you suspect the removal caused issues, import the package again. Refer to Importing an Asset Store package.
If you deleted a subset of assets, you can view a list of the remaining assets by selecting the Imported Assets tab in the Details view.