EditorAction
                
                
                class in
          UnityEditor.Actions
                
                
                
                
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                Description
                Represents an action that spans over multiple frames.
               
              
              
        using UnityEngine;
using UnityEditor;
using UnityEditor.Actions;
public class SingleFrameActionSample : EditorAction
{
    [MenuItem("Test/Start Single Frame Action")]
    static void StartEditorActionSample()
    {
        Start(new SingleFrameActionSample(4));
    }
    int m_Value;
    public SingleFrameActionSample(int value)
    {
        m_Value = value;
        Finish(EditorActionResult.Success);
    }
    protected override void OnFinish(EditorActionResult result)
    {
        m_Value += 2;
        Debug.Log($"Action Finished [{result}] with value: {m_Value}");
    }
}
       
              
                Public Methods
                
      | Finish | Finishes an EditorAction with a specific result. | 
      | OnSceneGUI | Callback raised when the Scene view calls OnGUI. | 
    
               
              
                Protected Methods
                
      | OnFinish | Callback raised when the EditorAction is finished. | 
    
               
              
                Static Methods
                
      | Start | Starts an EditorAction that spans over multiple frames. |