Version: 2023.2
LanguageEnglish
  • C#

EditorApplication.isPaused

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool isPaused;

Description

Whether the Editor is paused.

This returns true if the Editor is paused. Use this to change the pause state programmatically, like pressing the Pause button in the main toolbar.

See Also: isPlaying.

// Simple Editor script that confirms that the game
// is paused.

using UnityEditor; using UnityEngine;

public class isPausedExample { [MenuItem("Examples/Scene paused in Play mode")] static void EditorPlaying() { if (EditorApplication.isPaused) { Debug.Log("Paused"); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961