Version: 2023.2
LanguageEnglish
  • C#

ObjectFactory.CreateGameObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static GameObject CreateGameObject(string name, params Type[] types);

Declaration

public static GameObject CreateGameObject(SceneManagement.Scene scene, HideFlags hideFlags, string name, params Type[] types);

Parameters

name Name of the GameObject.
types The optional types to add to the GameObject when created.
scene Scene where the GameObject should be created.
hideFlags HideFlags to assign to the GameObject.

Returns

GameObject Returns the GameObject that was created.

Description

Creates a new GameObject.

using UnityEngine;
using UnityEditor;

public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961