The rendering and read/write access mode of a GraphicsTexture.
See Also: GraphicsTextureDescriptor, GraphicsTexture.descriptor.
None | Default mode, allows this GraphicsTexture to be sampled from. |
RenderTarget | Allows this GraphicsTexture to be set as a render target and be rendered to. |
RandomWriteTarget | Allows random write access into this GraphicsTexture on Shader Model 5.0 level shaders. |