Sets the search to search for all results. This might take longer than unusual if SearchProvider are using multiple sources of items (files on disk, AssetDatabase...)
using System.Collections.Generic; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Example_SearchService_GetItems { [MenuItem("Examples/SearchService/GetItems")] public static void Run() { // Create a container to hold found items. var results = new List<SearchItem>(); // Create the search context that will be used to execute the query. using (var searchContext = SearchService.CreateContext("scene", "is:leaf")) { // Initiate the query and get the results. // Note: it is recommended to use SearchService.Request if you wish to fetch the items asynchronously. results = SearchService.GetItems(searchContext, SearchFlags.WantsMore | SearchFlags.Synchronous); // Print results foreach (var searchItem in results) Debug.Log(searchItem.GetDescription(searchContext)); } } }