Version: 2023.2
LanguageEnglish
  • C#

Shader.IsKeywordEnabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static bool IsKeywordEnabled(ref Rendering.GlobalKeyword keyword);

Parameters

keyword The GlobalKeyword to check.

Returns

bool Returns true if the given global shader keyword is enabled. Otherwise, returns false.

Description

Checks whether a global shader keyword is enabled.

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.

If you pass a string and a GlobalKeyword with that name does not exist in the keywordSpace, this function returns false.

The version of this function that takes a string as a parameter is slower than the version that takes a GlobalKeyword. If you call this function more than once, it is best practice to create a GlobalKeyword struct, cache it, and use that.

This example checks whether a global shader keyword with the name EXAMPLE_FEATURE_ON is enabled.

using UnityEngine;
using UnityEngine.Rendering;

public class GlobalKeywordExample : MonoBehaviour { private GlobalKeyword exampleFeatureKeyword;

private void Start() { exampleFeatureKeyword = GlobalKeyword.Create("EXAMPLE_FEATURE_ON");

if (Shader.IsKeywordEnabled(exampleFeatureKeyword)) { Debug.Log("Global shader keyword " + exampleFeatureKeyword.name + " is currently enabled"); } } }

Declaration

public static bool IsKeywordEnabled(string keyword);

Parameters

keyword The name of the GlobalKeyword to check.

Returns

bool Returns true if a global shader keyword with the given name exists, and is enabled. Otherwise, returns false.

Description

Checks whether a global shader keyword is enabled.

If a global shader keyword with the given name does not exist, this function returns false. Otherwise, this version of IsKeywordEnabled behaves the same as the version that has a GlobalKeyword as its parameter.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961