AudioChorusFilter | The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect. |
AudioClip | A container for audio data. |
AudioDistortionFilter | The Audio Distortion Filter distorts the sound from an AudioSource or sounds reaching the AudioListener. |
AudioEchoFilter | The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio. |
AudioHighPassFilter | The Audio High Pass Filter passes high frequencies of an AudioSource, and cuts off signals with frequencies lower than the Cutoff Frequency. |
AudioListener | Representation of a listener in 3D space. |
AudioLowPassFilter | The Audio Low Pass Filter passes low frequencies of an AudioSource or all sounds reaching an AudioListener, while removing frequencies higher than the Cutoff Frequency. |
AudioMixer | AudioMixer asset. |
AudioMixerGroup | Object representing a group in the mixer. |
AudioMixerSnapshot | Object representing a snapshot in the mixer. |
AudioPlayableBinding | A PlayableBinding that contains information representing an AudioPlayableOutput. |
AudioRandomContainer | Provides a container for scheduling playback behavior. |
AudioRenderer | Allow recording the main output of the game or specific groups in the AudioMixer. |
AudioResource | Represents an audio resource asset that you can play through an AudioSource. |
AudioReverbFilter | The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect. |
AudioReverbZone | Reverb Zones are used when you want to create location based ambient effects in the Scene. |
AudioSampleProvider | Provides access to the audio samples generated by Unity objects such as VideoPlayer. |
AudioSettings | Controls the global audio settings from script. |
AudioSource | A representation of audio sources in 3D. |
Microphone | Use this class to record to an AudioClip using a connected microphone. |
WebCamTexture | WebCam Textures are textures onto which the live video input is rendered. |