The NavMesh Agent component is used in connection with pathfinding, and is the place to put information about how this agent navigates the NavMesh. You can access it in

| Radius | Agent radius (used for pathfinding purposes only, and can differ from the actual object's radius, typically larger). |
| Speed | Maximum movement speed with which the agent can traverse the world toward its destination. |
| Acceleration | Maximum acceleration. |
| Angular Speed | Maximum rotation speed in (deg/s). |
| Stopping distance | Stopping distance. The agent will decelerate when within this distance to the destination. |
| Auto Traverse OffMesh Link | Automate movement onto and off of OffMeshLinks. |
| Auto Repath | Acquire new path if existing is partial or invalid. |
| Auto Braking | |
| Height | The height of the agent (used in debug graphics). |
| Base offset | Vertical offset of the collision geometry relative to the actual geometry. |
| Obstacle Avoidance Type | The level of quality of avoidance. |
| Avoidance Priority | Agents of lower priority will be ignored by this agent when performing avoidance. The value should be in the range 0..99 where lower numbers indicate higher priority. |
| NavMesh Walkable | Specifies the types of Navmesh layers that the agent can traverse. |
Page last updated: 2013-10-14