A new Terrain can be created from . This will add a Terrain to your Project and Hierarchy Views.
Your new Terrain will look like this in the Scene View:
If you would like a differently sized Terrain, choose the Options button from the Terrain Inspector. There are a number of settings related to Terrain size which you can change from here.
Setting the resolution of your terrain.
On the above image, there are values that can be changed.
These values are:
Terrains work differently from other GameObjects. You can use Brushes to paint and manipulate your Terrain. If you want to reposition a Terrain, you can modify its Transform Position values in the Inspector. This allows you to move your Terrain around, but you cannot rotate or scale it.
While your Terrain is selected in the Hierarchy, you can gracefully navigate the terrain with the F (focus) key. When you press F, wherever your mouse is positioned will be moved to the center of the Scene View. This allows you to touch up an area, and quickly zoom over to a different area and change something else. If your mouse is not hovering over an area of the Terrain when you press the F key, the entire Terrain will be centered in your Scene View.
With the Terrain selected, you can look at the Inspector to see the incredible Terrain editing tools.
Each rectangular button is a different Terrain tool. There are tools to change the height, paint splat maps, or attach details like trees or rocks. To use a specific tool, click on it. You will then see a short description of the tool appear in text below the tool buttons.
Most of the tools make use of a brush. Many different brushes are displayed for any tool that uses a brush. To select a brush, just click on it. The currently selected brush will display a preview when you hover the mouse over the terrain, at the size you have specified.
You will use all of these brushes in the Scene View to paint directly onto your Terrain. Simply choose the tool and brush you want, then click & drag on the Terrain to alter it in real-time. To paint height, textures, or decorations, you must have the Terrain selected in the Hierarchy View.
Note: When you have a brush selected, move your mouse over the Terrain in the Scene View and press Brush Size distance. This is the quickest & easiest way to navigate around your Terrain while creating it.
. This will center the Scene View over the mouse pointer position and automatically zoom in to theWhile Terrain Inspector is active, those keyboard shortcuts can be used for fast editing (all of them customizable in Unity Preferences):
Page last updated: 2013-07-04