Legacy Documentation: Version 5.2
Tags and Layers
Network Group

Time Manager

The Time Manager (menu: Edit > Project Settings > Time) lets you set a number of properties that control timing within your game.

Properties

Property: Function:
Fixed Timestep A framerate-independent interval that dictates when physics calculations and FixedUpdate() events are performed.
Maximum Allowed Timestep A framerate-independent interval that caps the worst case scenario when frame-rate is low. Physics calculations and FixedUpdate() events will not be performed for longer time than specified.
Time Scale The speed at which time progress. Change this value to simulate bullet-time effects. A value of 1 means real-time. A value of .5 means half speed; a value of 2 is double speed.

Details

The Time Manager lets you set properties globally but it is often useful to set them from a script during gameplay (for example, setting Time Scale to zero is a useful way to pause the game). See the page on Time and Framerate Management for full details of how time can be managed in Unity.

Tags and Layers
Network Group
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961