Legacy Documentation: Version 5.2
Unity Manual
Unity Overview

Unity Manual

Unity is made to empower you to create the best interactive entertainment or multimedia experience that you can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference.

If you find that any question you have is not answered in this manual please ask on Unity Answers or Unity Forums. You will be able to find your answer there.

To start learning about some of the major new features in Unity 5, you can check out the manual pages for Physically Based Shaders, Real-time Global Illumination, The Audio Mixer, HDR Reflection Probes, PhysX 3.3 and the new Animation System Features.

For information about upgrading projects from Unity 4 to Unity 5, see our Upgrade Guide.

For information on the new features in Unity 5.2, see the 5.2 Upgrade Guide.

Main.UnityOverview

Overview

This section is your key to getting started with Unity.

Main.Editor

Editor

Working with the panels, tabs and views of the Unity Editor.

Main.Graphics

Graphics

The visual side of Unity including Cameras and Lighting.

Main.PhysicsSection

Physics

Physics in Unity, including working with rigid bodies and manipulating them in 3D space.

Main.ScriptingSection

Scripting

Programming your games by using Scripting in Unity.

Main.Audio

Audio

Audio in Unity, including clips, sources, listeners, importing and sound settings.

Main.AnimationSection

Animation

Animation in Unity.

Main.Navigation

Navigation

Navigation in Unity, including AI and pathfinding.

Main.UISystem

UI

Unity’s new UI system.

Main.Architecture

Architecture

Setting up the architecture of your project.

Main.Services

Unity Services

Our services for making and improving your game.

Main.PlatformSpecific

Platform Specific

Specific information for the many non-desktop and web platforms supported by Unity.

Unity Manual
Unity Overview
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