Legacy Documentation: Version 5.2
Vertex-Lit
Specular

Diffuse

Note. Unity 5 introduced the Standard Shader which replaces this shader.

Diffuse Properties

Diffuse computes a simple (Lambertian) lighting model. The lighting on the surface decreases as the angle between it and the light decreases. The lighting depends only on this angle, and does not change as the camera moves or rotates around.

Performance

Generally, this shader is cheap to render. For more details, please view the Shader Peformance page.

Vertex-Lit
Specular
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961