Legacy Documentation: Version 5.2
Windows Phone 8: Debugging
Interaction between Unity and Windows Phone

Windows Phone 8: Profiler

One of the simplest ways to profile Windows Phone 8 app is over WiFi. Build your app with Development Build enabled in Build Settings (or choose Debug or Release configuration if you’re building from Visual Studio). Deploy and run the app. Open Profiler window in Unity and select WP8Player from Active Profiler menu. Incoming data will appear on the screen. Please keep in mind that GPU profiling is not yet support on Windows Phone 8 platform.

Troubleshooting

If WP8Player option doesn’t appear in Active Profiler menu you can try connecting directly to the phone by manually specifying IP address. Also make sure that Unity Editor is not blocked by the firewall. Profiler might also not work if connected to the public network.

Windows Phone 8: Debugging
Interaction between Unity and Windows Phone
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961