Add this attribute to a method to get a notification just after building the player.
// Javascript example: #pragma strict
import UnityEditor.Callbacks;
@PostProcessBuildAttribute static function OnPostprocessBuild( target : BuildTarget, pathToBuiltProject : String ) { Debug.Log( pathToBuiltProject ); }
// C# example:
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
public class MyBuildPostprocessor {
[PostProcessBuildAttribute(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) {
Debug.Log( pathToBuiltProject );
}
}
PostProcessBuildAttribute has an option to provide an order index. This lets you change the order in which the callback is invoked. (Builtin callbacks always have a value of 0).