Legacy Documentation: Version 5.2
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ComputeShader.Dispatch

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public void Dispatch(int kernelIndex, int threadsX, int threadsY, int threadsZ);

Parameters

kernelIndex Which kernel to execute. A single compute shader asset can have multiple kernel entry points.
threadsX Work size in X dimension.
threadsY Work size in Y dimension.
threadsZ Work size in Z dimension.

Description

Execute a compute shader.

This functions "runs" the compute shader, with the given work size as indicated by threadsX, threadsY, threadsZ parameters.

See Also: FindKernel, Compute Shaders.

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