Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.BeginHorizontal

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function BeginHorizontal(params options: GUILayoutOption[]): Rect;
public static Rect BeginHorizontal(params GUILayoutOption[] options);
public static function BeginHorizontal(style: GUIStyle, params options: GUILayoutOption[]): Rect;
public static Rect BeginHorizontal(GUIStyle style, params GUILayoutOption[] options);

Parameters

style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Begin a horizontal group and get its rect back.

This is an extension to GUILayout.BeginHorizontal. It can be used for making compound controls


Horizontal Compound group.

	// Create a Horizontal Compound Button
	
	class BeginEndHorizontalExample extends EditorWindow {
	
		@MenuItem("Examples/Begin-End Horizontal usage")
		static function Init() {
			var window = GetWindow(BeginEndHorizontalExample);
			window.Show();
		}
		
		function OnGUI() {
			var r : Rect = EditorGUILayout.BeginHorizontal ("Button");
				if (GUI.Button (r, GUIContent.none))
					Debug.Log ("Go here");
				GUILayout.Label ("I'm inside the button");
				GUILayout.Label ("So am I");	
			EditorGUILayout.EndHorizontal ();
		}
	}

Description

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961