Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.Space

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function Space(): void;
public static void Space();

Description

Make a small space between the previous control and the following.


Custom inspector that shows the X,Y,Z,W quaternion components of a transform.

	// Create a custom transform inspector that shows the X,Y,Z,W quaternion components
	// instead of the rotation angles.
	
	class InspectorTitlebarUsage extends EditorWindow {
		
		var fold : boolean = true;
		var rotationComponents : Vector4;
		var selectedTransform : Transform;
		
		@MenuItem("Examples/Inspector Titlebar")
		static function Init() {
			var window = GetWindow(InspectorTitlebarUsage);
			window.Show();
		}	
		function OnGUI() {	
			if(Selection.activeGameObject) {
				selectedTransform = Selection.activeGameObject.transform;
				fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform);
				if(fold) {
					selectedTransform.position = 
						EditorGUILayout.Vector3Field("Position", selectedTransform.position);
					EditorGUILayout.Space();
					rotationComponents = 
						EditorGUILayout.Vector4Field("Detailed Rotation", 
							QuaternionToVector4(selectedTransform.localRotation));
					EditorGUILayout.Space();
					selectedTransform.localScale =
						EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale);
				}
				selectedTransform.localRotation = ConvertToQuaternion(rotationComponents);
				EditorGUILayout.Space();
			}
		}
		
		function ConvertToQuaternion(v4 : Vector4) {
			return Quaternion(v4.x, v4.y, v4.z, v4.w);
		}
		function QuaternionToVector4(q : Quaternion) {
			return Vector4(q.x, q.y, q.z, q.w);
		}	
		function OnInspectorUpdate() {
			this.Repaint();
		}
	}
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961