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EditorGUIUtility.HSVToRGB

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public static function HSVToRGB(H: float, S: float, V: float): Color;
public static Color HSVToRGB(float H, float S, float V);

Parameters

h The hue of the color - in the range 0 to 1.
s The saturation of the color.
v The value of the color.

Returns

Color The RGB color calculated from the HSV values passed into the function. The alpha value of the color will be 1.

Description

Convert a set of HSV values to an RGB Color.

All values are in the range 0 - 1.

See Also: RGBToHSV.

// Simple script that shows the color info on 
// RGB (Red Green Blue) values and
// HSV (Hue Saturation Value) values.

class RGBHSVInfo extends Editor{ @MenuItem("Examples/Color Info") static function CheckColor() { var h : float = 0; var s : float = 0; var v : float = 0; var objColor : Color = Color.white; var obj = Selection.activeGameObject; var rend = obj.GetComponent.<Renderer>(); if(!rend.material) { Debug.LogError("Selected Object doesnt have a material."); return; } objColor = rend.sharedMaterial.color; EditorGUIUtility.RGBToHSV(objColor,h,s,v); objColor = EditorGUIUtility.HSVToRGB(h,s,v); Debug.Log("RGB: " + objColor.r + "," + objColor.g + "," + objColor.b); Debug.Log("HSV: " + h + "," + s + "," + v); } @MenuItem("Examples/Color Info", true) static function ValidateCheckColor() { return Selection.activeGameObject != null; } }
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