Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Handles.DrawPolyLine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function DrawPolyLine(params points: Vector3[]): void;
public static void DrawPolyLine(params Vector3[] points);

Parameters

Description

Draw a line going through the list of all points.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.


PolyLine that connects all the objects in the Scene View.

	// Draw lines to the connected game objects that a script has.
	// if the target object doesnt have any game objects attached
	// then it draws a line from the Last checked object to 0,0,0
	
	@CustomEditor (ConnectedPolyLine)
	class ConnectedPolyLineHandle extends Editor {
		
		var positions : Vector3[];
		
	    function OnSceneGUI () {
	    	if(target.polyLineObjs.Length > 0)
	    		positions = new Vector3[target.polyLinesObjs.Length];
	    	for(var i = 0; i < target.polyLineObjs.Length; i++)
	    		if(target.polyLineObjs[i])
	    			positions[i] = target.polyLineObjs[i].transform.position;
	    		else
	    			positions[i] = Vector3.zero;		
	    	Handles.DrawPolyLine(positions);
	    }
	}

And the script attached to this handle:

	//ConnectedPolyLine.js
	
	var polyLineObjs : GameObject[];
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961