Returns whether the given mouse button is held down.
button values are 0 for left button, 1 for right button, 2 for the middle button.
// Detects clicks from the mouse and prints a message // depending on the click detected.
function Update() { if(Input.GetMouseButton(0)) Debug.Log("Pressed left click."); if(Input.GetMouseButton(1)) Debug.Log("Pressed right click."); if(Input.GetMouseButton(2)) Debug.Log("Pressed middle click."); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButton(0)) Debug.Log("Pressed left click."); if (Input.GetMouseButton(1)) Debug.Log("Pressed right click."); if (Input.GetMouseButton(2)) Debug.Log("Pressed middle click."); } }