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MasterServer.RegisterHost

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public static function RegisterHost(gameTypeName: string, gameName: string, comment: string = ""): void;
public static void RegisterHost(string gameTypeName, string gameName, string comment = "");
public static function RegisterHost(gameTypeName: string, gameName: string, comment: string = ""): void;
public static void RegisterHost(string gameTypeName, string gameName, string comment = "");

Parameters

Description

Register this server on the master server.

If the master server address information has not been changed the default Unity master server will be used.

	function OnGUI() {
		if (GUILayout.Button ("Start Server")) {
			// Use NAT punchthrough if no public IP present
			var useNat = !Network.HavePublicAddress();
			Network.InitializeServer(32, 25002, useNat);
			MasterServer.RegisterHost("MyUniqueGameType", 
				"JohnDoes game", "l33t game for all");
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { if (GUILayout.Button("Start Server")) { bool useNat = !Network.HavePublicAddress(); Network.InitializeServer(32, 25002, useNat); MasterServer.RegisterHost("MyUniqueGameType", "JohnDoes game", "l33t game for all"); } } }
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