Legacy Documentation: Version 5.2
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Mathf.Epsilon

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public static float Epsilon;

Description

A tiny floating point value (Read Only).

The smallest value that a float can have different from zero.

With the following rules:

- anyValue + Epsilon = anyValue
- anyValue - Epsilon = anyValue
- 0 + Epsilon = Epsilon
- 0 - Epsilon = -Epsilon


A value Between any number and Epsilon will result in an arbitrary number due to truncating errors.

See Also: Mathf.Approximately.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { bool isEqual(float a, float b) { if (a >= b - Mathf.Epsilon && a <= b + Mathf.Epsilon) return true; else return false; } }
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