Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Screen.orientation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static var orientation: ScreenOrientation;
public static ScreenOrientation orientation;

Description

Specifies logical orientation of the screen.

Default value is taken from the 'Default Orientation' in Player Settings. As an example, if we take 480x320 resolution on iPhone, horizontal orientation is treated as 480x320 resolution and vertical orientation as 320x480.

Note: logical orientation affects not only screen orientation, but also touch coordinates. You should expect drastic changes in the touch positions after changing logical orientation, since touch positions will be rotated clockwise or counter-clockwise to match screen coordinates.

Currently screen orientation is only relevant on mobile platforms.

	// Start in landscape mode
	function Start () {
		Screen.orientation = ScreenOrientation.LandscapeLeft;
	}

If the value is set to ScreenOrientation.AutoRotation then the screen will select from any of the options (enabled by autorotateToPortrait, etc) automatically as the device orientation changes.

See Also: ScreenOrientation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961