Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AudioSource.PlayClipAtPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function PlayClipAtPoint(clip: AudioClip, position: Vector3, volume: float = 1.0F): void;
public static void PlayClipAtPoint(AudioClip clip, Vector3 position, float volume = 1.0F);

Parameters

clip Audio data to play.
position Position in world space from which sound originates.
volume Playback volume.

Description

Plays an AudioClip at a given position in world space.

This function creates an audio source but automatically disposes of it once the clip has finished playing.

	@script RequireComponent(AudioSource)

public var clip : AudioClip; //make sure you assign an actual clip here in the inspector

function Start() { AudioSource.PlayClipAtPoint(clip, new Vector3 (5, 1, 2)); }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip clip; void Start() { AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2)); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961