Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUI.indentLevel

public static int indentLevel;

Description

The indent level of the field labels.


Shows info of the selected object.

	// Shows info of the selected transform
	
	class EditorGUIIndent extends EditorWindow {
		
		@MenuItem("Examples/Indent usage")
		static function Init() {
			var window = GetWindow(EditorGUIIndent);
			window.position = Rect(0, 0, 100, 100);
			window.Show();
		}
		
		function OnGUI() {
			var obj = Selection.activeTransform;
			EditorGUILayout.LabelField("Name:", obj ? obj.name : "Select an Object");
			if(obj) {
				// Indent block more
				EditorGUI.indentLevel++;
				EditorGUILayout.LabelField("Position:", obj.position.ToString());
				EditorGUILayout.LabelField("Rotation:", obj.rotation.eulerAngles.ToString());
				// Indent inner block even more
				EditorGUI.indentLevel++;
				EditorGUILayout.LabelField("X:", obj.rotation.x.ToString());
				EditorGUILayout.LabelField("Y:", obj.rotation.y.ToString());
				EditorGUILayout.LabelField("Z:", obj.rotation.z.ToString());
				EditorGUILayout.LabelField("W:", obj.rotation.w.ToString());
				// End of inner block
				EditorGUI.indentLevel--;
				EditorGUILayout.LabelField("Scale:", obj.localScale.ToString());
				// End of block
				EditorGUI.indentLevel--;
			}
		}
	}

To maximize future compatibility, do not make assumptions about what a specific indent level means, but instead just increase or decrease by one around blocks of controls that need to be more indented, as in the example above.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961