The type of event.
See Also: EventType, GUI Scripting Guide.
	// Prints the current event detected.
	function OnGUI () {
		Debug.Log("Current event detected: " + Event.current.type);
	}
        using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log("Current event detected: " + Event.current.type); } }