Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUILayout.MinWidth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function MinWidth(minWidth: float): GUILayoutOption;
public static GUILayoutOption MinWidth(float minWidth);

Parameters

Description

Option passed to a control to specify a minimum width.

Note: This option will override the Automatic width Layout parameter


Minimum allowed width for a Window.

	// Draws a window you can resize between 80px and 200px width
	// Just click the box inside the window and move your mouse
	private var windowRect : Rect = Rect (10, 10, 100, 100);
	private var scaling : boolean = false;
	
	function OnGUI () {
		windowRect = GUILayout.Window (0, windowRect, ScalingWindow, "resizeable", 
					       GUILayout.MinWidth(80), GUILayout.MaxWidth(200));
	}
	
	function ScalingWindow (windowID : int) {
		GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20));
		if (Event.current.type == EventType.MouseUp) {
			scaling = false;
		}
		else if (Event.current.type == EventType.MouseDown && 
			 GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) {
			scaling = true;
		}
		
		if (scaling) {
			windowRect = Rect (windowRect.x, windowRect.y, 
				   windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Rect windowRect = new Rect(10, 10, 100, 100); private bool scaling = false; void OnGUI() { windowRect = GUILayout.Window(0, windowRect, ScalingWindow, "resizeable", GUILayout.MinWidth(80), GUILayout.MaxWidth(200)); } void ScalingWindow(int windowID) { GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20)); if (Event.current.type == EventType.MouseUp) scaling = false; else if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) scaling = true; if (scaling) windowRect = new Rect(windowRect.x, windowRect.y, windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961