Returns true while the virtual button identified by buttonName
is held down.
Think auto fire - this will return true as long as the button is held down.
Use this only when implementing events that trigger an action, eg, shooting a weapon.
Use GetAxis for input that controls continuous movement.
#pragma strict public var projectile: GameObject; public var fireDelay: float = 0.5F; private var nextFire: float = 0.0F; function Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireDelay; var clone: GameObject = Instantiate(projectile, transform.position, transform.rotation) as GameObject; } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject projectile; public float fireDelay = 0.5F; private float nextFire = 0.0F; void Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireDelay; GameObject clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject; } } }