Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Object.Destroy

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Destroy(obj: Object, t: float = 0.0F): void;
public static void Destroy(Object obj, float t = 0.0F);

Parameters

obj The object to destroy.
t The optional amount of time to delay before destroying the object.

Description

Removes a gameobject, component or asset.

The object obj will be destroyed now or if a time is specified t seconds from now. If obj is a Component it will remove the component from the GameObject and destroy it. If obj is a GameObject it will destroy the GameObject, all its components and all transform children of the GameObject. Actual object destruction is always delayed until after the current Update loop, but will always be done before rendering.

          

// Kills the game object Destroy (gameObject);

// Removes this script instance from the game object Destroy (this);

// Removes the rigidbody from the game object Destroy (rigidbody); // Kills the game object in 5 seconds after loading the object Destroy (gameObject, 5);

// When the user presses Ctrl, it will remove the script // named FooScript from the game object function Update () { if (Input.GetButton ("Fire1") && GetComponent (FooScript)) Destroy (GetComponent (FooScript)); }
          

// Kills the game object Destroy (gameObject);

// Removes this script instance from the game object Destroy (this);

// Removes the rigidbody from the game object Destroy (rigidbody);

// Kills the game object in 5 seconds after loading the object Destroy (gameObject, 5);

// When the user presses Ctrl, it will remove the script // named FooScript from the game object void Update () { if (Input.GetButton("Fire1") && GetComponent<FooScript>()) { Destroy (GetComponent<FooScript>()); } }

Destroy is inherited from the UnityEngine.Object base class. Javascript users should consider making a call to UnityEngine.Object.Destroy, rather than Object.Destroy to avoid references being resolved to the .Net System.Object class.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961