Legacy Documentation: Version 5.3
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RenderTargetIdentifier.RenderTargetIdentifier

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public RenderTargetIdentifier(type: Rendering.BuiltinRenderTextureType)
public RenderTargetIdentifier(Rendering.BuiltinRenderTextureType type);
public RenderTargetIdentifier(name: string)
public RenderTargetIdentifier(string name);
public RenderTargetIdentifier(nameID: int)
public RenderTargetIdentifier(int nameID);
public RenderTargetIdentifier(rt: RenderTexture)
public RenderTargetIdentifier(RenderTexture rt);

Parameters

rt RenderTexture object to use.
type Built-in temporary render texture type.
name Temporary render texture name.
nameID Temporary render texture name (as integer, see Shader.PropertyToID).

Description

Creates a render target identifier.

Render textures can be identified in a number of ways, for example a RenderTexture object, or one of built-in render textures (BuiltinRenderTextureType), or a temporary render texture with a name (that was created using CommandBuffer.GetTemporaryRT).

RenderTargetIdentifier can be implicitly created from a RenderTexture reference, or a BuiltinRenderTextureType, or a name.

See Also: CommandBuffer.SetRenderTarget.

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