| a | Color a |
| b | Color b |
| t | Float for combining a and b |
Linearly interpolates between colors a and b by t.
t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.
// Converts a white color to a black one over time. var lerpedColor : Color = Color.white; function Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Color lerpedColor = Color.white; void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); } }
See Also: LerpUnclamped.