| position | Rectangle on the screen to use for the button. |
| text | Text to display on the button. |
| image | Texture to display on the button. |
| content | Text, image and tooltip for this button. |
| style | The style to use. If left out, the button style from the current GUISkin is used. |
bool
true when the users clicks the button.
Make a single press button. The user clicks them and something happens immediately.
// Draws 2 buttons, one with an image, and other with a text // And print a message when they got clicked. var btnTexture : Texture; function OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.Button(Rect(10,10,50,50),btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.Button(Rect(10,70,50,30),"Click")) Debug.Log("Clicked the button with text"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture btnTexture; void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.Button(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.Button(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }