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GameObject.Find

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public static function Find(name: string): GameObject;
public static GameObject Find(string name);

Parameters

Description

Finds a GameObject by name and returns it.

This function only returns active GameObjects. If no GameObject with name can be found, null is returned. If name contains a '/' character, it traverses the hierarchy like a path name.

For performance reasons, it is recommended to not use this function every frame. Instead, cache the result in a member variable at startup. or use GameObject.FindWithTag.

Note: If you wish to find a child GameObject, it is often easier to use Transform.FindChild.

var hand : GameObject;
// This returns the GameObject named Hand in the Scene.
hand = GameObject.Find("Hand");

// This returns the GameObject named Hand. // Hand must not have a parent in the Hierarchy view. hand = GameObject.Find("/Hand");

// This returns the GameObject named Hand, // which is a child of Arm > Monster. // Monster must not have a parent in the Hierarchy view. hand = GameObject.Find("/Monster/Arm/Hand");

// This returns the GameObject named Hand, // which is a child of Arm > Monster. hand = GameObject.Find("Monster/Arm/Hand");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject hand; void Example() { hand = GameObject.Find("Hand"); hand = GameObject.Find("/Hand"); hand = GameObject.Find("/Monster/Arm/Hand"); hand = GameObject.Find("Monster/Arm/Hand"); } }

GameObject.Find is useful for automatically connecting references to other objects at load time; for example, inside MonoBehaviour.Awake or MonoBehaviour.Start.

For performance reasons, it is recommended to not use this function every frame.

A common pattern is to assign a GameObject to a variable inside MonoBehaviour.Start, and use the variable in MonoBehaviour.Update.

// Find the GameObject named Hand inside Start 
// and rotate it every frame
private var hand : GameObject;
function Start () {
    hand = GameObject.Find("/Monster/Arm/Hand");
}

function Update () { hand.transform.Rotate(0, 100 * Time.deltaTime, 0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private GameObject hand; void Start() { hand = GameObject.Find("/Monster/Arm/Hand"); } void Update() { hand.transform.Rotate(0, 100 * Time.deltaTime, 0); } }
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