Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObject.FindGameObjectsWithTag

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function FindGameObjectsWithTag(tag: string): GameObject[];
public static GameObject[] FindGameObjectsWithTag(string tag);

Parameters

tag The name of the tag to search GameObjects for.

Description

Returns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found.

Tags must be declared in the tag manager before using them. A UnityException will be thrown if the tag does not exist or an empty string or null is passed as the tag.

#pragma strict
// Instantiates respawnPrefab at the location 
// of all game objects tagged "Respawn".
public var respawnPrefab: GameObject;
public var respawns: GameObject[];
function Start() {
	if (respawns == null)
		respawns = GameObject.FindGameObjectsWithTag("Respawn");
	for (var respawn: GameObject in respawns) {
		Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation);
	}
}
// Instantiates respawnPrefab at the location 
// of all game objects tagged "Respawn".

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject respawnPrefab; public GameObject[] respawns; void Start() { if (respawns == null) respawns = GameObject.FindGameObjectsWithTag("Respawn"); foreach (GameObject respawn in respawns) { Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation); } } }

Another example:

    
    // Find the name of the closest enemy
    function FindClosestEnemy () : GameObject {
        // Find all game objects with tag Enemy
        var gos : GameObject[];
        gos = GameObject.FindGameObjectsWithTag("Enemy"); 
        var closest : GameObject; 
        var distance = Mathf.Infinity; 
        var position = transform.position; 
        // Iterate through them and find the closest one
        for (var go : GameObject in gos)  { 
            var diff = (go.transform.position - position);
            var curDistance = diff.sqrMagnitude; 
            if (curDistance < distance) { 
                closest = go; 
                distance = curDistance; 
            } 
        } 
        return closest;    
    }
    // Find the name of the closest enemy
    
    GameObject FindClosestEnemy() {
        GameObject[] gos;
        gos = GameObject.FindGameObjectsWithTag("Enemy");
        GameObject closest = null;
        float distance = Mathf.Infinity;
        Vector3 position = transform.position;
        foreach (GameObject go in gos) {
            Vector3 diff = go.transform.position - position;
            float curDistance = diff.sqrMagnitude;
            if (curDistance < distance) {
                closest = go;
                distance = curDistance;
            }
        }
        return closest;
    }
}

Another example, testing for empty array:

// Search for game objects with a tag that is not used

function Start () { var gos : GameObject[]; gos = GameObject.FindGameObjectsWithTag("fred");

if (gos.length == 0) { Debug.Log("No game objects are tagged with fred"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961