Class for texture handling.
Use this to create textures on the fly or to modify existing texture assets.
| blackTexture | Get a small texture with all black pixels. |
| whiteTexture | Get a small texture with all white pixels. |
| format | The format of the pixel data in the texture (Read Only). |
| mipmapCount | How many mipmap levels are in this texture (Read Only). |
| Texture2D | Create a new empty texture. |
| Apply | Actually apply all previous SetPixel and SetPixels changes. |
| Compress | Compress texture into DXT format. |
| EncodeToJPG | Encodes this texture into JPG format. |
| EncodeToPNG | Encodes this texture into PNG format. |
| GetPixel | Returns pixel color at coordinates (x, y). |
| GetPixelBilinear | Returns filtered pixel color at normalized coordinates (u, v). |
| GetPixels | Get the pixel colors from the texture. |
| GetPixels32 | Get a block of pixel colors in Color32 format. |
| GetRawTextureData | Get raw data from a texture. |
| LoadImage | Loads PNG/JPG image byte array into a texture. |
| LoadRawTextureData | Fills texture pixels with raw preformatted data. |
| PackTextures | Packs multiple Textures into a texture atlas. |
| ReadPixels | Read pixels from screen into the saved texture data. |
| Resize | Resizes the texture. |
| SetPixel | Sets pixel color at coordinates (x,y). |
| SetPixels | Set a block of pixel colors. |
| SetPixels32 | Set a block of pixel colors. |
| UpdateExternalTexture | Updates Unity texture to use different native texture object. |
| CreateExternalTexture | Creates Unity Texture out of externally created native texture object. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| anisoLevel | Anisotropic filtering level of the texture. |
| dimension | Dimensionality (type) of the texture (Read Only). |
| filterMode | Filtering mode of the texture. |
| height | Height of the texture in pixels. (Read Only) |
| mipMapBias | Mip map bias of the texture. |
| width | Width of the texture in pixels. (Read Only) |
| wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Returns a copy of the object original. |
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |