parent | The parent Transform to use. |
worldPositionStays | If true, the parent-relative position, scale and rotation are modified such that the object keeps the same world space position, rotation and scale as before. |
Set the parent of the transform.
This method is the same as the parent property except that it is
possible to make the Transform keep its local orientation rather than its global orientation.
This is managed by setting the worldPositionStays
parameter to false. When SetParent is called
with only the single Transform argument the worldPositionStays
argument is set to
true.
#pragma strict
public var player;
//Invoked when a button is clicked. //Sets "newParent" as the new parent of the player GameObject. player.transform.SetParent(newParent);
//Same as above, except this makes the player keep its local orientation rather than its global orientation. player.transform.SetParent(newParent, false);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject player;
//Invoked when a button is clicked. public void Example(Transform newParent) { //Sets "newParent" as the new parent of the player GameObject. player.transform.SetParent(newParent);
//Same as above, except this makes the player keep its local orientation rather than its global orientation. player.transform.SetParent(newParent, false); } }