Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Analytics.Transaction

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Transaction(productId: string, amount: Decimal, currency: string): Analytics.AnalyticsResult;
public static Analytics.AnalyticsResult Transaction(string productId, Decimal amount, string currency);
public static function Transaction(productId: string, amount: Decimal, currency: string, receiptPurchaseData: string, signature: string): Analytics.AnalyticsResult;
public static Analytics.AnalyticsResult Transaction(string productId, Decimal amount, string currency, string receiptPurchaseData, string signature);

Parameters

productId The id of the purchased item.
amount The price of the item.
currency Abbreviation of the currency used for the transaction. For example ???USD??? (United States Dollars). See http://en.wikipedia.org/wiki/ISO_4217 for a standardized list of currency abbreviations.
receiptPurchaseData Receipt data (iOS) / receipt ID (android) / for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.
signature Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.

Description

Tracking Monetization (optional).

Unity Analytics provides a flexible method for tracking monetization events through in-app purchases. This method should be called every time a player triggers a monetization event.

The Transaction method requires a price parameter, a currency and an optional Apple iTunes / Google Play receipt string.

#pragma strict
public class GamePurchaseMonoBehaviour extends MonoBehaviour {
	public function OnPurchase() {
		Analytics.Transaction("12345abcde", 0.99m, "USD", null, null);
	}
}
using System;
using UnityEngine;
using UnityEngine.Analytics;

public class GamePurchaseMonoBehaviour : MonoBehaviour { public void OnPurchase() { Analytics.Transaction("12345abcde", 0.99m, "USD", null, null); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961